Blackstaff Travel (
travelagency) wrote in
the_last_resort2015-02-12 02:12 pm
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The Witches Huts
Who: Various
What: Swamp Hunting
When: M11 D27 - M11 D29 (Feb 17 - Feb 25) IMPORTANT NOTE days have been changed to make the plot more accommodating.
Where: Three different swamps far from the Village
Notes & Warnings: See the plot post for further details. You are allowed to go to more than one swamp. There's plenty of time, to. Plotting Links: The Marsh of Sorrow | The Offending Swamp | The Witch's Den. Participation is encouraged so that we can make later plots around expanded world access, or so that characters can use potions or cauldrons they didn't turn in themselves. The Slip 'n' Slide log is still open for tagging.
What: Swamp Hunting
When: M11 D27 - M11 D29 (Feb 17 - Feb 25) IMPORTANT NOTE days have been changed to make the plot more accommodating.
Where: Three different swamps far from the Village
Notes & Warnings: See the plot post for further details. You are allowed to go to more than one swamp. There's plenty of time, to. Plotting Links: The Marsh of Sorrow | The Offending Swamp | The Witch's Den. Participation is encouraged so that we can make later plots around expanded world access, or so that characters can use potions or cauldrons they didn't turn in themselves. The Slip 'n' Slide log is still open for tagging.
- The Marsh of Sorrow
- Foggy and murkey, sparse trees jut out of the bog like gnarled fingers reaching to an unseen sky. There's a light mist in the air- raining again in some form or fashion as every explorer who has returned has reported. Not all have returned, though, and caution is very much encouraged. There are more wild hounds than one would expect for somewhere that apparently doesn't have free grazing livestock. They seem to be waiting around for something.
It becomes obvious when a sheep becomes mired in the mud near the border. Easy prey. Luckily the hounds have never shown any interest in people.
The good sign is that that there are few skeletons and creepers. While one might assume that they're hidden by the fog, they're generally extremely sparse. Off in the distant fog there are lit spots, areas where old huts are, glowing mysteriously. Those are the places that the museum wants to be investigated. It just requires wading through the muck to reach them.
What the museum doesn't know is when the marsh is active, emotions play a role in whether someone can make it across. Unfortunately it's the only time that the huts can be located through the fog. People that are entering the swamp with grim feelings in mind will find themselves sinking. Perseverence, ambition, joy, curiosity? Those will help people strive through, and hopefully pull others to the surface. - The Offending Swamp
- The museum doesn't tell people why it provides them with face masks, but oh, they will know when they hit the border of the swamp. It's a terrible smell, not quite like being near a sewer but not far off. That unfortunate paper-mill smell. The mask given to them will allow people to speak freely and unmuffled, but it only blocks out about 90% of the stench. This is one of the situations where someone might hope that the rewards are worth it.
The ground is far more solid than in the Marsh of Sorrow, with plenty of firm areas to roam. It makes the stench more irritatingly mysterious. There are few animals, too. But the answer to that becomes obvious when bursts of flame pop out of small holes in the ground. Apparently getting through will require great care.
The museum did not provide fireproofed clothes. But when the hut is found, luckily alongside its cauldron will be an abundence of fireproofing potions. Their purpose isn't obvious so it would depend on the curious or the adventurous to figure it out. That will at least make getting back out easier. - The Witch's Den
- When entered, this swamp seems the more relaxing one. The temperature is moderate, the air isn't deplorably foul, the boggy areas are not as difficult to navigate. Once someone is within its limits, making their way to the hut, the more unsettling aspects of the swamp make themselves known.
Voices of people lost or left behind speak to people over their shoulders, soft and sometimes pleading, or accusing. They mutter secrets, things about their past, fears that people don't say aloud. Sometimes they're just whispers, and sometimes they're loud enough for the next person over to hear. Often they will tell people to go a certain way, toward another object or in another direction.
If they follow, it will put them back at the edge of the swamp.
There is a single hut in this one, far towards the center. As with the ones in the Marsh of Sorrow, it will glow as the swamp's abilities are active. It lies past the remnants of dilapidated houses and landmarks, a village likely abandoned long before any of the other ruins were formed. It is best found as the sky grows dark. Unlike the Marsh of Sorrow, though, enemies will crawl out of the dark.



The Marsh of Sorrow
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[she starts forward--though this causes her to catch sight of their camera drone flying nearby. she wrinkles her nose, not sure what she thinks about this place having camera footage of the full expedition to cut up and share as they like. she remembers what the last "interviews" they shared sounded like, after all]
[but she knows they're going to have far more things to worry about out in the wilderness, so she tries to keep her focus on that instead of their annoying companion]
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Better be careful. Fog might make it harder for us to get spotted, but it works both ways.
[He starts off in the direction Linda pointed out, going slowly for now.]
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[they barely begin to advance before the ground under her feet starts to make a squealching sound. it seems the marsh has begun. Linda's glad she's wearing boots] Ugh... [she picks up her pace a bit, not wanting to get stuck in the murky mud] I guess if the ground is like this the whole time, at least we might hear things coming.
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Hope we don't run into skeletons.
[Creepers and spiders would need to get through the mud to reach them, but a skeleton might have an easy time firing at them if they're slowed down by the swamp.]
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[They're in no real hurry. It's probably not a good idea to rush into the fog- not that they can move all that fast now anyway.]
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[that said, she continues forward in silence for a bit. but at the sound of a wolf howling somewhere out in the mist, she jumps, turning instinctively in that direction with her pistol now drawn]
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Let's move.
[He's not sure if hounds can become aggressive for no good reason. He's never seen it happen, but this place can be unpredictable. He takes another step, and sinks just a little more.]
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[but when she notices this, she slows, keeping her voice low as she asks:] Boone? Something wrong?
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Can't move.
[It's worrying how he seems to be sinking faster now, but he's also confused. Why is he the only one getting pulled under?]
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[she casts her eyes around desperately, spotting one of the stringy trees nearby. her determination makes it even easier for her to move now, and she splashes quickly over to it, grabbing a branch and, with an effort, snapping it off. hurrying back, she hesitates to get too close, but offers the branch to Boone from a few steps away] Grab this! I'll pull you out!
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Okay, pull.
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He runs into the teleporter and impatiently bounces on his toes while waiting to leave, and the moment he arrives at the swamp, he eagerly jumps onto the nearest log and raises a hand to his forehead to shade his eyes as if he could actually see through the fog and dark.
"This is gonna be so fun! Where should we go first? Oh! Maybe that place over there? I heard some animals, maybe we'll get to see one of 'em! Let's go!" He hops down and heads straight towards the swamp without waiting for the others.
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Her feet first start sticking into the much, and a few steps later she's in up to her knees. Soon, her thighs...
She's sinking!]
Ah, a little help, if you would...
[She calls out to anyone else in the expedition that would hear her. The feeling of this marsh tells her going into spirit form probably wouldn't make much difference.]
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[Ever since he arrived, Wander has been running to the front of the group, only stopping when someone pulled him backed and told him to be careful, or when they called from behind and asked him to wait. His light weight made it easier to run across the muddy ground, which was probably why everyone else was taking their time. Definitely.]
[At one point, Grainne's voice breaks him out of his daydreaming. He turns to her, and his smile is replaced with slight alarm.]
Oh gosh, are you okay?! [He runs to her, jumping from foot to foot.] Hold my hand!
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A little stuck... My feet are being sucked down.
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Can you kick whatever's pullin' you down? Or I think there was a trick to this. [The tugging stops while he thinks it through.] I heard that when you're sinkin' in somethin' you need to stay calm? There was more, but I forgot.
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[That may be why she's affected, if it wasn't something magical.
She tries pulling a little bit, being careful not to pull him in too.]
I don't feel anything pulling me... Wander, what was this marsh called?
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It think it was the Marsh o' Sorrow? Place looks pretty gloomy to me, if I might say.
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[A slightly alarmed look appears in her eyes. Such things existed in her first life. Places that would be affected by people as much as people were affected by those places.]
Wander, can you find a piece of wood or something? Something long and flat that I could rest on. It's an old trick I remember from the bogs in my homeland.
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'kay, wanna grab onto one ends while I pull?
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[Keeping focused on getting out seemed to lessen the effect the sinking has on her, though, and an spark of an idea forms in Grainne's head. She holds on to the wood.]
It is very gloomy here. What do you think, Wander? Maybe this place is cursed.
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I dunno. Could be, if there's a witch here! Maybe that's why it looks so dark? Because she likes how it looks that way?
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